#pragma once
#include<d3d11.h>
#include<d3dcompiler.h>

extern CString strDllPath;

extern ID3D11Device* pDevice;
extern ID3D11DeviceContext* pContext;
extern IDXGISwapChain* pSwapChain;
extern ID3D11RenderTargetView* pRenderTargetView;
extern HWND g_hWnd;

class CCheat
{
public:
	void Initialize();
	void Release();
};

